In PopSci's long history of "The Future of ______" feature packages, February 2012's Future of Fun was one of my favorites. As was its expanded online execution, which we condensed into another single-topic coverage week.

Alongside online features covering German board games, Minecraft's fun-through-drudgery and the Lego Master Builder Academy, we partnered with Kill Screen, the smartest videogame culture magazine around, to curate an online arcade of innovative independent Flash games.

And to illustrate the growing trend of the gamification of data crunching, we worked with an algorithm created by Eric Fischer that attempted to guess whether photos of New York City were taken by tourists or locals. The result was fun: the Tourist-Or-Local game.